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14 January 2003

# 11 Painting: Filling, Stroking and Marker Symbols

### Contents

## 11.1 Introduction

'path' elements, 'text' elements and basic shapes can be filled (which means painting the interior of the object) and stroked (which means painting along the outline of the object). Filling and stroking both can be thought of in more general terms as painting operations.

Certain elements (i.e., 'path', 'polyline', 'polygon' and 'line' elements) can also have marker symbols drawn at their vertices.

With SVG, you can paint (i.e., fill or stroke) with:

- a single color
- a solid color with opacity
- a gradient (linear or radial)
- a pattern (vector or image, possibly tiled)
- custom paints available via extensibility

SVG uses the general notion of a paint server. Paint servers are specified using a URI reference on a 'fill' or 'stroke' property. Gradients, patterns and solid colors are just specific types of paint servers.

## 11.2 Specifying paint

Properties 'fill' and 'stroke' take on a value of type <paint>, which is specified as follows:

<paint>: | none | currentColor | <color> [icc-color(<name>[,<icccolorvalue>]*)] | <uri> [ none | currentColor | <color> [icc-color(<name>[,<icccolorvalue>]*)]] | inherit

none
  Indicates that no paint is applied.
currentColor
  Indicates that painting is done using the color specified by the 'color' property. This mechanism is provided to facilitate sharing of color attributes between parent grammars such as other (non-SVG) XML. This mechanism allows you to define a style in your HTML which sets the 'color' property and then pass that style to the SVG user agent so that your SVG text will draw in the same color.
<color> [icc-color(<name>[,<icccolorvalue>]*)]
  <color> is the explicit color (in the sRGB [SRGB] color space) to be used to paint the current object. SVG supports all of the syntax alternatives for <color> defined in [ CSS2-color-types], with the exception that SVG contains an expanded list of recognized color keywords names. If an optional ICC color specification is provided, then the user agent searches the color profile description database for a color profile description entry whose name descriptor matches <name> and uses the last matching entry that is found. (If no match is found, then the ICC color specification is ignored.) The comma-separated list (with optional white space) of <icccolorvalue>'s is a set of ICC-profile-specific color values, expressed as <number>s. (In most cases, the <icccolorvalue>'s will be in the range 0-to-1.) On platforms which support ICC-based color management, the icc-color gets precedence over the <color> (which is in the sRGB color space). Note that color interpolation occurs in an RGB color space even if an ICC-based color specification is provided (see 'color-interpolation' and 'color-interpolation-filters'). Percentages are not allowed on <icccolorvalue>'s. For more on ICC-based colors, refer to Color profile descriptions.
<uri>
[ none |
currentColor |
<color> [icc-color(<name>[,<icccolorvalue>]*)]
  The <uri> is how you identify a paint server such as a gradient, a pattern or a custom paint defined by an extension (see Extensibility). The <uri> provides the ID of the paint server (e.g., a gradient, pattern or solid color) to be used to paint the current object. If the URI reference is not valid (e.g., it points to an object that doesn't exist or the object is not a valid paint server), then the paint method following the <uri> (i.e., none | currentColor | <color> [icc-color(<name>[,<icccolorvalue>]*)]| inherit) is used if provided; otherwise, the document is in error (see Error processing).

## 11.3 Fill Properties

'fill'

  Value: | <paint> (See Specifying paint)
  Initial: | black
  Applies to: | shapes and text content elements
  Inherited: | yes
  Percentages: | N/A
  Media: | visual
  Animatable: | yes

The 'fill' property paints the interior of the given graphical element. The area to be painted consists of any areas inside the outline of the shape. To determine the inside of the shape, all subpaths are considered, and the interior is determined according to the rules associated with the current value of the 'fill-rule' property. The zero-width geometric outline of a shape is included in the area to be painted.

The fill operation fills open subpaths by performing the fill operation as if an additional "closepath" command were added to the path to connect the last point of the subpath with the first point of the subpath. Thus, fill operations apply to both open subpaths within 'path' elements (i.e., subpaths without a closepath command) and 'polyline' elements.

.

'fill-rule'

  Value: | nonzero | evenodd | inherit
  Initial: | nonzero
  Applies to: | shapes and text content elements
  Inherited: | yes
  Percentages: | N/A
  Media: | visual
  Animatable: | yes

The 'fill-rule' property indicates the algorithm which is to be used to determine what parts of the canvas are included inside the shape. For a simple, non-intersecting path, it is intuitively clear what region lies "inside"; however, for a more complex path, such as a path that intersects itself or where one subpath encloses another, the interpretation of "inside" is not so obvious.

The 'fill-rule' property provides two options for how the inside of a shape is determined:

nonzero
  This rule determines the "insideness" of a point on the canvas by drawing a ray from that point to infinity in any direction and then examining the places where a segment of the shape crosses the ray. Starting with a count of zero, add one each time a path segment crosses the ray from left to right and subtract one each time a path segment crosses the ray from right to left. After counting the crossings, if the result is zero then the point is outside the path. Otherwise, it is inside. The following drawing illustrates the nonzero rule:

  View this example as SVG (SVG-enabled browsers only)

evenodd
  This rule determines the "insideness" of a point on the canvas by drawing a ray from that point to infinity in any direction and counting the number of path segments from the given shape that the ray crosses. If this number is odd, the point is inside; if even, the point is outside. The following drawing illustrates the evenodd rule:

  View this example as SVG (SVG-enabled browsers only)

(Note: the above explanations do not specify what to do if a path segment coincides with or is tangent to the ray. Since any ray will do, one may simply choose a different ray that does not have such problem intersections.)

'fill-opacity'

  Value: | <opacity-value> | inherit
  Initial: | 1
  Applies to: | shapes and text content elements
  Inherited: | yes
  Percentages: | N/A
  Media: | visual
  Animatable: | yes

'fill-opacity' specifies the opacity of the painting operation used to paint the interior the current object. (See Painting shapes and text.)

<opacity-value>
  The opacity of the painting operation used to fill the current object. Any values outside the range 0.0 (fully transparent) to 1.0 (fully opaque) will be clamped to this range. (See Clamping values which are restricted to a particular range.)

Related properties: 'stroke-opacity' and 'opacity'.

## 11.4 Stroke Properties

The following are the properties which affect how an element is stroked.

In all cases, all stroking properties which are affected by directionality, such as those having to do with dash patterns, must be rendered such that the stroke operation starts at the same point at which the graphics element starts. In particular, for 'path' elements, the start of the path is the first point of the initial "moveto" command.

For stroking properties such as dash patterns whose computations are dependent on progress along the outline of the graphics element, distance calculations are required to utilize the SVG user agent's standard Distance along a path algorithms.

When stroking is performed using a complex paint server, such as a gradient or a pattern, the stroke operation must be identical to the result that would have occurred if the geometric shape defined by the geometry of the current graphics element and its associated stroking properties were converted to an equivalent 'path' element and then filled using the given paint server.

'stroke'

  Value: | <paint> (See Specifying paint)
  Initial: | none
  Applies to: | shapes and text content elements
  Inherited: | yes
  Percentages: | N/A
  Media: | visual
  Animatable: | yes

The 'stroke' property paints along the outline of the given graphical element.

A subpath (see Paths) consisting of a single moveto is not stroked. A subpath consisting of a moveto and lineto to the same exact location or a subpath consisting of a moveto and a closepath will be stroked only if the 'stroke-linecap' property is set to "round", producing a circle centered at the given point.

'stroke-width'

  Value: | <length> | inherit
  Initial: | 1
  Applies to: | shapes and text content elements
  Inherited: | yes
  Percentages: | Yes
  Media: | visual
  Animatable: | yes

<length>
  The width of the stroke on the current object. If a percentage is used, the value represents a percentage of the current viewport. (See Units.)
  A zero value causes no stroke to be painted. A negative value is an error (see Error processing).

'stroke-linecap'

  Value: | butt | round | square | inherit
  Initial: | butt
  Applies to: | shapes and text content elements
  Inherited: | yes
  Percentages: | N/A
  Media: | visual
  Animatable: | yes

'stroke-linecap' specifies the shape to be used at the end of open subpaths when they are stroked.

butt
  See drawing below.
round
  See drawing below.
square
  See drawing below.

View this example as SVG (SVG- and CSS-enabled browsers only)

'stroke-linejoin'

  Value: | miter | round | bevel | inherit
  Initial: | miter
  Applies to: | shapes and text content elements
  Inherited: | yes
  Percentages: | N/A
  Media: | visual
  Animatable: | yes

'stroke-linejoin' specifies the shape to be used at the corners of paths or basic shapes when they are stroked.

miter
  See drawing below.
round
  See drawing below.
bevel
  See drawing below.

View this example as SVG (SVG- and CSS-enabled browsers only)

'stroke-miterlimit'

  Value: | <miterlimit> | inherit
  Initial: | 4
  Applies to: | shapes and text content elements
  Inherited: | yes
  Percentages: | N/A
  Media: | visual
  Animatable: | yes

When two line segments meet at a sharp angle and miter joins have been specified for 'stroke-linejoin', it is possible for the miter to extend far beyond the thickness of the line stroking the path. The 'stroke-miterlimit' imposes a limit on the ratio of the miter length to the 'stroke-width'. When the limit is exceeded, the join is converted from a miter to a bevel.

<miterlimit>
  The limit on the ratio of the miter length to the 'stroke-width'. The value of <miterlimit> must be a number greater than or equal to 1. Any other value is an error (see Error processing).

The ratio of miter length (distance between the outer tip and the inner corner of the miter) to 'stroke-width' is directly related to the angle (theta) between the segments in user space by the formula:

    miterLength / stroke-width = 1 / sin ( theta / 2 )

For example, a miter limit of 1.414 converts miters to bevels for theta less than 90 degrees, a limit of 4.0 converts them for theta less than approximately 29 degrees, and a limit of 10.0 converts them for theta less than approximately 11.5 degrees.

'stroke-dasharray'

  Value: | none | <dasharray> | inherit
  Initial: | none
  Applies to: | shapes and text content elements
  Inherited: | yes
  Percentages: | yes (see below)
  Media: | visual
  Animatable: | yes (non-additive)

'stroke-dasharray' controls the pattern of dashes and gaps used to stroke paths. <dasharray> contains a list of comma-separated (with optional white space) <length>s that specify the lengths of alternating dashes and gaps. If an odd number of values is provided, then the list of values is repeated to yield an even number of values. Thus, stroke-dasharray: 5,3,2 is equivalent to stroke-dasharray: 5,3,2,5,3,2.

none
  Indicates that no dashing is used. If stroked, the line is drawn solid.
<dasharray>
  A list of comma-separated <length>'s (with optional white space), each of which can have a unit identifier , including specification of a percentage. A percentage represents a distance as a percentage of the current viewport. (See Units.) A negative <length> value is an error (see Error processing). If the sum of the <length>'s is zero, then the stroke is rendered as if a value of none were specified.

'stroke-dashoffset'

  Value: | <length> | inherit
  Initial: | 0
  Applies to: | shapes and text content elements
  Inherited: | yes
  Percentages: | see prose
  Media: | visual
  Animatable: | yes

'stroke-dashoffset' specifies the distance into the dash pattern to start the dash.

<length>
  If a percentage is used, the value represents a percentage of the current viewport
  (See Units.)
  Values can be negative.

'stroke-opacity'

  Value: | <opacity-value> | inherit
  Initial: | 1
  Applies to: | shapes and text content elements
  Inherited: | yes
  Percentages: | N/A
  Media: | visual
  Animatable: | yes

'stroke-opacity' specifies the opacity of the painting operation used to stroke the current object. (See Painting shapes and text.)

<opacity-value>
  The opacity of the painting operation used to stroke the current object. Any values outside the range 0.0 (fully transparent) to 1.0 (fully opaque) will be clamped to this range. (See Clamping values which are restricted to a particular range.)

Related properties: 'fill-opacity' and 'opacity'.

## 11.5 Controlling visibility

SVG uses two properties, 'display' and 'visibility', to control the visibility of graphical elements or (in the case of the 'display' property) container elements.

The differences between the two properties are as follows:

- When applied to a container element, setting 'display' to none causes the container and all of its children to be invisible; thus, it acts on groups of elements as a group. 'visibility', however, only applies to individual graphics elements. Setting 'visibility' to hidden on a 'g' will make its children invisible as long as the children do not specify their own 'visibility' properties as visible. Note that 'visibility' is not an inheritable property.
- When the 'display' property is set to none, then the given element does not become part of the rendering tree. With 'visibility' set to hidden, however, processing occurs as if the element were part of the rendering tree and still taking up space, but not actually rendered onto the canvas. This distinction has implications for the 'tspan', 'tref' and 'altGlyph' elements, event processing, for bounding box calculations and for calculation of clipping paths. If 'display' is set to none on a 'tspan', 'tref' or 'altGlyph' element, then the text string is ignored for the purposes of text layout; however, if 'visibility' is set to hidden, the text string is used for text layout (i.e., it takes up space) even though it is not rendered on the canvas. Regarding events, if 'display' is set to none, the element receives no events; however, if 'visibility' is set to hidden, the element might still receive events, depending on the value of property 'pointer-events'. The geometry of a graphics element with 'display' set to none is not included in bounding box and clipping paths calculations; however, even if 'visibility' is to hidden, the geometry of the graphics element still contributes to bounding box and clipping path calculations.

'display'

  Value: | inline | block | list-item | run-in | compact | marker | table | inline-table | table-row-group | table-header-group | table-footer-group | table-row | table-column-group | table-column | table-cell | table-caption | none | inherit
  Initial: | inline
  Applies to: | 'svg', 'g', 'switch', 'a', 'foreignObject', graphics elements (including the 'text' element) and text sub-elements (i.e., 'tspan', 'tref', 'altGlyph', 'textPath')
  Inherited: | no
  Percentages: | N/A
  Media: | all
  Animatable: | yes

A value of display: none indicates that the given element and its children shall not be rendered directly (i.e., those elements are not present in the rendering tree). Any value other than none or inherit indicates that the given element shall be rendered by the SVG user agent.

The 'display' property only affects the direct rendering of a given element, whereas it does not prevent elements from being referenced by other elements. For example, setting display: none on a 'path' element will prevent that element from getting rendered directly onto the canvas, but the 'path' element can still be referenced by a 'textPath' element; furthermore, its geometry will be used in text-on-a-path processing even if the 'path' has display: none.

The 'display' property affects direct rendering into offscreen canvases also, such as occurs with the implementation model for masks. Thus, setting display: none on a child of a 'mask' will prevent the given child element from being rendered as part of the mask. Similarly, setting display: none on a child of a 'clipPath' element will prevent the given child element from contributing to the clipping path.

Elements with display: none do not take up space in text layout operations, do not receive events, and do not contribute to bounding box and clipping paths calculations.

Except for any additional information provided in this specification, the normative definition is the CSS2 definition of the 'display' property.

'visibility'

  Value: | visible | hidden | collapse | inherit
  Initial: | visible
  Applies to: | graphics elements (including the 'text' element) and text sub-elements (i.e., 'tspan', 'tref', 'altGlyph', 'textPath' and 'a')
  Inherited: | yes
  Percentages: | N/A
  Media: | visual
  Animatable: | yes

visible
  The current graphics element is visible.
hidden or collapse
  The current graphics element is invisible (i.e., nothing is painted on the canvas).

Note that if the 'visibility' property is set to hidden on a 'tspan', 'tref' or 'altGlyph' element, then the text is invisible but still takes up space in text layout calculations.

Depending on the value of property 'pointer-events', graphics elements which have their 'visibility' property set to hidden still might receive events.

Except for any additional information provided in this specification, the normative definition is the CSS2 definition of the 'visibility' property.

## 11.6 Markers

### 11.6.1 Introduction

A marker is a symbol which is attached to one or more vertices of 'path', 'line', 'polyline' and 'polygon' elements. Typically, markers are used to make arrowheads or polymarkers. Arrowheads can be defined by attaching a marker to the start or end vertices of 'path', 'line' or 'polyline' elements. Polymarkers can be defined by attaching a marker to all vertices of a 'path', 'line', 'polyline' or 'polygon' element.

The graphics for a marker are defined by a 'marker' element. To indicate that a particular 'marker' element should be rendered at the vertices of a particular 'path', 'line', 'polyline' or 'polygon' element, set one or more marker properties ('marker', 'marker-start', 'marker-mid' or 'marker-end') to reference the given 'marker' element.

Example Marker draws a triangular marker symbol as an arrowhead at the end of a path.

    <?xml version="1.0" standalone="no"?>
    <!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN"
      "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
    <svg width="4in" height="2in"
         viewBox="0 0 4000 2000" version="1.1"
         xmlns="http://www.w3.org/2000/svg">
      <defs>
        <marker id="Triangle"
          viewBox="0 0 10 10" refX="0" refY="5"
          markerUnits="strokeWidth"
          markerWidth="4" markerHeight="3"
          orient="auto">
          <path d="M 0 0 L 10 5 L 0 10 z" />
        </marker>
      </defs>
      <rect x="10" y="10" width="3980" height="1980"
           fill="none" stroke="blue" stroke-width="10" />
      <desc>Placing an arrowhead at the end of a path.
      </desc>
      <path d="M 1000 750 L 2000 750 L 2500 1250"
            fill="none" stroke="black" stroke-width="100"
            marker-end="url(#Triangle)"  />
    </svg>

Example Marker

View this example as SVG (SVG-enabled browsers only)

Markers can be animated. The animated effects will show on all current uses of the markers within the document.

### 11.6.2 The 'marker' element

The 'marker' element defines the graphics that is to be used for drawing arrowheads or polymarkers on a given 'path', 'line', 'polyline' or 'polygon' element.

    <!ENTITY % SVG.marker.extra.content "" >
    <!ENTITY % SVG.marker.element "INCLUDE" >
    <![%SVG.marker.element;[
    <!ENTITY % SVG.marker.content
        "( %SVG.Description.class; | %SVG.Animation.class; %SVG.Structure.class;
           %SVG.Conditional.class; %SVG.Image.class; %SVG.Style.class;
           %SVG.Shape.class; %SVG.Text.class; %SVG.Marker.class;
           %SVG.ColorProfile.class; %SVG.Gradient.class; %SVG.Pattern.class;
           %SVG.Clip.class; %SVG.Mask.class; %SVG.Filter.class; %SVG.Cursor.class;
           %SVG.Hyperlink.class; %SVG.View.class; %SVG.Script.class;
           %SVG.Font.class; %SVG.marker.extra.content; )*"
    >
    <!ELEMENT %SVG.marker.qname; %SVG.marker.content; >
    <!-- end of SVG.marker.element -->]]>

Attribute definitions:

markerUnits = "strokeWidth | userSpaceOnUse"
  Defines the coordinate system for attributes markerWidth, markerHeight and the contents of the 'marker'.
  If markerUnits="strokeWidth", markerWidth, markerHeight and the contents of the 'marker' represent values in a coordinate system which has a single unit equal the size in user units of the current stroke width (see the 'stroke-width' property) in place for the graphic object referencing the marker.
  If markerUnits="userSpaceOnUse", markerWidth, markerHeight and the contents of the 'marker' represent values in the current user coordinate system in place for the graphic object referencing the marker (i.e., the user coordinate system for the element referencing the 'marker' element via a 'marker', 'marker-start', 'marker-mid' or 'marker-end' property).
  If attribute markerUnits is not specified, then the effect is as if a value of strokeWidth were specified.
  Animatable: yes.
refX = "<coordinate>"
  The x-axis coordinate of the reference point which is to be aligned exactly at the marker position. The coordinate is defined in the coordinate system after application of the viewBox and preserveAspectRatio attributes.
  If the attribute is not specified, the effect is as if a value of "0" were specified.
  Animatable: yes.
refY = "<coordinate>"
  The y-axis coordinate of the reference point which is to be aligned exactly at the marker position. The coordinate is defined in the coordinate system after application of the viewBox and preserveAspectRatio attributes.
  If the attribute is not specified, the effect is as if a value of "0" were specified.
  Animatable: yes.
markerWidth = "<length>"
  Represents the width of the viewport into which the marker is to be fitted when it is rendered.
  A negative value is an error (see Error processing). A value of zero disables rendering of the element.
  If the attribute is not specified, the effect is as if a value of "3" were specified.
  Animatable: yes.
markerHeight = "<length>"
  Represents the height of the viewport into which the marker is to be fitted when it is rendered.
  A negative value is an error (see Error processing). A value of zero disables rendering of the element.
  If the attribute is not specified, the effect is as if a value of "3" were specified.
  Animatable: yes.
orient = "auto | <angle>"
  Indicates how the marker is rotated.
  A value of auto indicates that the marker is oriented such that its positive x-axis is pointing as follows: (a) if there is a path segment coming into the vertex and another path segment going out of the vertex, the marker's positive x-axis should point toward the angle bisector for the angle at the given vertex, where that angle has one side consisting of tangent vector for the path segment going into the vertex and the other side the tangent vector for the path segment going out of the vertex (note: if the tangent vectors are the same, the angle bisector equals the two tangent vectors), (b) if there is only a path segment going into the vertex (e.g., the last vertex on an open path), the marker's positive x-axis should point in the same direction as the tangent vector for the path segment going into the vertex, (c) if there is only a path segment going out of the vertex (e.g., the first vertex on an open path), the marker's positive x-axis should point in the same direction as the tangent vector for the path segment going out of the vertex. (Refer to 'path' element implementation notes for a more thorough discussion of the directionality of path segments.)
  In all cases for closed subpaths (e.g., subpaths which end with a 'closepath' command), the orientation of the marker corresponding to the initial point of the subpath is calculated assuming that:
  - the path segment going into the vertex is the path segment corresponding to the closepath
  - the path segment coming out of the vertex is the first path segment in the subpath
  When a 'closepath' command is followed by a command other than a 'moveto' command, then the orientation of the marker corresponding to the 'closepath' command is calculated assuming that:
  - the path segment going into the vertex is the path segment corresponding to the closepath
  - the path segment coming out of the vertex is the first path segment of the subsequent subpath
  A value of <angle> represents a particular orientation in the user space of the graphic object referencing the marker. For example, if a value of "0" is given, then the marker will be drawn such that its x-axis will align with the x-axis of the user space of the graphic object referencing the marker. If the attribute is not specified, the effect is as if a value of "0" were specified.
  Animatable: yes (non-additive, 'set' and 'animate' elements only).

Markers are drawn such that their reference point (i.e., attributes refX and refY) is positioned at the given vertex. In other words, a translation transformation is constructed by the user agent to achieve the effect of having point (refX and refY) within the marker content's coordinate system (after any transformations due to the viewBox and preserveAspectRatio attributes) align exactly with the given vertex.

SVG's user agent style sheet sets the 'overflow' property for 'marker' elements to hidden, which causes a rectangular clipping path to be created at the bounds of the marker tile. Unless the 'overflow' property is overridden, any graphics within the marker which goes outside of the marker rectangle will be clipped.

The contents of the 'marker' are relative to a new coordinate system. Attribute markerUnits determines an initial scale factor for transforming the graphics in the marker into the user coordinate system for the referencing element. An additional set of transformations might occur if there is a viewBox attribute, in which case the coordinate system for the contents of the 'marker' will be transformed due to the processing of attributes viewBox and preserveAspectRatio. If there is no viewBox attribute, then the assumed default value for the the viewBox attribute has the origin of the viewBox coincident with the origin of the viewport and the width/height of the viewBox the same as the width/height of the viewport.

Properties inherit into the 'marker' element from its ancestors; properties do not inherit from the element referencing the 'marker' element.

'marker' elements are never rendered directly; their only usage is as something that can be referenced using the 'marker', 'marker-start', 'marker-end' and 'marker-mid' properties. The 'display' property does not apply to the 'marker' element; thus, 'marker' elements are not directly rendered even if the 'display' property is set to a value other than none, and 'marker' elements are available for referencing even when the 'display' property on the 'marker' element or any of its ancestors is set to none.

Event attributes and event listeners attached to the contents of a 'marker' element are not processed; only the rendering aspects of 'marker' elements are processed.

### 11.6.3 Marker properties

'marker-start' defines the arrowhead or polymarker that shall be drawn at the first vertex of the given 'path' element or basic shape. 'marker-end' defines the arrowhead or polymarker that shall be drawn at the final vertex. 'marker-mid' defines the arrowhead or polymarker that shall be drawn at every other vertex (i.e., every vertex except the first and last). Note that for a 'path' element which ends with a closed sub-path, the last vertex is the same as the initial vertex on the given sub-path. In this case, if 'marker-end' does not equal none, then it is possible that two markers will be rendered on the given vertex. One way to prevent this is to set 'marker-end' to none. (Note that the same comment applies to 'polygon' elements.)

'marker-start', 'marker-end', marker-mid'

  Value: | none | inherit | <uri>
  Initial: | none
  Applies to: | 'path', 'line', 'polyline' and 'polygon' elements
  Inherited: | yes
  Percentages: | N/A
  Media: | visual
  Animatable: | yes

none
  Indicates that no marker symbol shall be drawn at the given vertex (vertices).
<uri>
  The <uri> is a URI reference to the 'marker' element which shall be used as the arrowhead symbol or polymarker at the given vertex or vertices. If the URI reference is not valid (e.g., it points to an object that is undefined or the object is not a 'marker' element), then the marker(s) shall not be drawn.

The 'marker' property specifies the marker symbol that shall be used for all points on the sets the value for all vertices on the given 'path' element or basic shape. It is a short-hand for the three individual marker properties:

'marker'

  Value: | see individual properties
  Initial: | see individual properties
  Applies to: | 'path', 'line', 'polyline' and 'polygon' elements
  Inherited: | yes
  Percentages: | N/A
  Media: | visual
  Animatable: | yes

### 11.6.4 Details on how markers are rendered

Markers are drawn after the given object is filled and stroked.

For each marker that is drawn, a temporary new user coordinate system is established so that the marker will be positioned and sized correctly, as follows:

- The axes of the temporary new user coordinate system are aligned according to the orient attribute on the 'marker' element and the slope of the curve at the given vertex. (Note: if there is a discontinuity at a vertex, the slope is the average of the slopes of the two segments of the curve that join at the given vertex. If a slope cannot be determined, the slope is assumed to be zero.)
- A temporary new coordinate system is established by attribute markerUnits. If markerUnits equals strokeWidth, then the temporary new user coordinate system is the result of scaling the current user coordinate system by the current value of property 'stroke-width'. If markerUnits equals userSpaceOnUse, then no extra scale transformation is applied.
- An additional set of transformations might occur if the 'marker' element includes a viewBox attribute, in which case additional transformations are set up to produce the necessary result due to attributes viewBox and preserveAspectRatio.
- If the 'overflow' property on the 'marker' element indicates that the marker needs to be clipped to its viewport, then an implicit clipping path is established at the bounds of the viewport.

The rendering effect of a marker is as if the contents of the referenced 'marker' element were deeply cloned into a separate non-exposed DOM tree for each instance of the marker. Because the cloned DOM tree is non-exposed, the SVG DOM does not show the cloned instance of the marker.

For user agents that support Styling with CSS, the conceptual deep cloning of the referenced 'marker' element into a non-exposed DOM tree also copies any property values resulting from the CSS cascade [CSS2-CASCADE] and property inheritance on the referenced element and its contents. CSS2 selectors can be applied to the original (i.e., referenced) elements because they are part of the formal document structure. CSS2 selectors cannot be applied to the (conceptually) cloned DOM tree because its contents are not part of the formal document structure.

For illustrative purposes, we'll repeat the marker example shown earlier:

    <?xml version="1.0" standalone="no"?>
    <!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN"
      "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
    <svg width="4in" height="2in"
         viewBox="0 0 4000 2000" version="1.1"
         xmlns="http://www.w3.org/2000/svg">
      <defs>
        <marker id="Triangle"
          viewBox="0 0 10 10" refX="0" refY="5"
          markerUnits="strokeWidth"
          markerWidth="4" markerHeight="3"
          orient="auto">
          <path d="M 0 0 L 10 5 L 0 10 z" />
        </marker>
      </defs>
      <rect x="10" y="10" width="3980" height="1980"
           fill="none" stroke="blue" stroke-width="10" />
      <desc>Placing an arrowhead at the end of a path.
      </desc>
      <path d="M 1000 750 L 2000 750 L 2500 1250"
            fill="none" stroke="black" stroke-width="100"
            marker-end="url(#Triangle)"  />
    </svg>

The rendering effect of the above file will be visually identical to the following:

    <?xml version="1.0" standalone="no"?>
    <!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN"
      "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
    <svg width="4in" height="2in"
         viewBox="0 0 4000 2000" version="1.1"
         xmlns="http://www.w3.org/2000/svg">
      <desc>File which produces the same effect
          as the marker example file, but without
          using markers.
      </desc>
      <rect x="10" y="10" width="3980" height="1980"
           fill="none" stroke="blue" stroke-width="10" />
      <!-- The path draws as before, but without the marker properties -->
      <path d="M 1000 750 L 2000 750 L 2500 1250"
            fill="none" stroke="black" stroke-width="100"  />
      <!-- The following logic simulates drawing a marker
           at final vertex of the path. -->
      <!-- First off, move the origin of the user coordinate system
           so that the origin is now aligned with the end point of the path. -->
      <g transform="translate(2500,1250)" >
        <!-- Rotate the coordinate system 45 degrees because
             the marker specified orient="auto" and the final segment
             of the path is going in the direction of 45 degrees. -->
        <g transform="rotate(45)" >
          <!-- Scale the coordinate system to match the coordinate system
               indicated by the 'markerUnits' attributes, which in this case has
               a value of 'strokeWidth'. Therefore, scale the coordinate system
               by the current value of the 'stroke-width' property, which is 100. -->
          <g transform="scale(100)" >
            <!-- Translate the coordinate system by
                 (-refX*viewBoxToMarkerUnitsScaleX, -refY*viewBoxToMarkerUnitsScaleY)
                 in order that (refX,refY) within the marker will align with the vertex.
                 In this case, we use the default value for preserveAspectRatio
                 ('xMidYMid meet'), which means find a uniform scale factor
                 (i.e., viewBoxToMarkerUnitsScaleX=viewBoxToMarkerUnitsScaleY)
                 such that the viewBox fits entirely within the viewport ('meet') and
                 is center-aligned ('xMidYMid'). In this case, the uniform scale factor
                 is markerHeight/viewBoxHeight=3/10=.3. Therefore, translate by
                 (-refX*.3,-refY*.3)=(0*.3,-5*.3)=(0,-1.5). -->
            <g transform="translate(0,-1.5)" >
              <!-- There is an implicit clipping path because the user agent style
                   sheet says that the 'overflow' property for markers has the value
                   'hidden'. To achieve this, create a clipping path at the bounds
                   of the viewport. Note that in this case the viewport extends
                   0.5 units to the left and right of the viewBox due to
                   a uniform scale factor, different ratios for markerWidth/viewBoxWidth
                   and markerHeight/viewBoxHeight, and 'xMidYMid' alignment -->
              <clipPath id="cp1" >
                <rect x="-0.5" y="0" width="4" height="3" />
              </clipPath>
              <g clip-path="url(#cp1)" >
                <!-- Scale the coordinate system by the uniform scale factor
                     markerHeight/viewBoxHeight=3/10=.3 to set the coordinate
                     system to viewBox units. -->
                <g transform="scale(.3)" >
                  <!-- This 'g' element carries all property values that result from
                       cascading and inheritance of properties on the original 'marker' element.
                       In this example, neither fill nor stroke was specified on the 'marker'
                       element or any ancestors of the 'marker', so the initial values of
                       "black" and "none" are used, respectively. -->
                 <g fill="black" stroke="none" >
                    <!-- Expand out the contents of the 'marker' element. -->
                    <path d="M 0 0 L 10 5 L 0 10 z" />
                  </g>
                </g>
              </g>
            </g>
          </g>
        </g>
      </g>
    </svg>

View this example as SVG (SVG-enabled browsers only)

## 11.7 Rendering properties

### 11.7.1 Color interpolation properties: 'color-interpolation' and 'color-interpolation-filters'

The SVG user agent performs color interpolations and compositing at various points as it processes SVG content. Two properties, 'color-interpolation' and 'color-interpolation-filters', control which color space is used for particular categories of graphics operations. The following table shows which property applies to which graphics operations:

Graphics operation | Corresponding property
--- | ---
interpolating between gradient stops (see Gradient) | 'color-interpolation'
interpolating color when performing color animations(see 'animateColor') | 'color-interpolation'
alpha compositing of graphics elements into the current background | 'color-interpolation'
filter effects | 'color-interpolation-filters'

Both properties choose between color operations occurring in the sRGB color space or in a (light energy linear) linearized RGB color space.

The conversion formulas between the sRGB color space (i.e., nonlinear with 2.2 gamma curve) and the linearized RGB color space (i.e., color values expressed as sRGB tristimulus values without a gamma curve) can be found in [SRGB]. For illustrative purposes, the following formula shows the conversion from sRGB to linearized RGB:

      R[sRGB] = R[sRGB-8bit] / 255
      G[sRGB] = G[sRGB-8bit] / 255
      B[sRGB] = B[sRGB-8bit] / 255
    If R[sRGB], G[sRGB], B[sRGB] <= 0.04045
      R[linearRGB] = R[sRGB] / 12.92
      G[linearRGB] = G[sRGB] / 12.92
      B[linearRGB] = B[sRGB] / 12.92
    else if R[sRGB], G[sRGB], B[sRGB] > 0.04045
      R[linearRGB] = ((R[sRGB] + 0.055) / 1.055) ^ 2.4
      G[linearRGB] = ((G[sRGB] + 0.055) / 1.055) ^ 2.4
      B[linearRGB] = ((B[sRGB] + 0.055) / 1.055) ^ 2.4
      R[linearRGB-8bit] = R[linearRGB] * 255
      G[linearRGB-8bit] = G[linearRGB] * 255
      B[linearRGB-8bit] = B[linearRGB] * 255

Out-of-range color values, if supported by the user agent, also are converted using the above formulas. (See Clamping values which are restricted to a particular range.)

'color-interpolation'

  Value: | auto | sRGB | linearRGB | inherit
  Initial: | sRGB
  Applies to: | container elements, graphics elements and 'animateColor'
  Inherited: | yes
  Percentages: | N/A
  Media: | visual
  Animatable: | yes

auto
  Indicates that the user agent can choose either the sRGB or linearRGB spaces for color interpolation. This option indicates that the author doesn't require that color interpolation occur in a particular color space.
sRGB
  Indicates that color interpolation should occur in the sRGB color space.
linearRGB
  Indicates that color interpolation should occur in the linearized RGB color space as described above.

The 'color-interpolation' property specifies the color space for gradient interpolations, color animations and alpha compositing.

When a child element is blended into a background, the value of the 'color-interpolation' property on the child determines the type of blending, not the value of the 'color-interpolation' on the parent. For gradients which make use of the xlink:href attribute to reference another gradient, the gradient uses the 'color-interpolation' property value from the gradient element which is directly referenced by the 'fill' or 'stroke' property. When animating colors, color interpolation is performed according to the value of the 'color-interpolation' property on the element being animated.

'color-interpolation-filters'

  Value: | auto | sRGB | linearRGB | inherit
  Initial: | linearRGB
  Applies to: | filter primitives
  Inherited: | yes
  Percentages: | N/A
  Media: | visual
  Animatable: | yes

auto
  Indicates that the user agent can choose either the sRGB or linearRGB spaces for filter effects color operations. This option indicates that the author doesn't require that color operations occur in a particular color space.
sRGB
  Indicates that filter effects color operations should occur in the sRGB color space.
linearRGB
  Indicates that filter effects color operations should occur in the linearized RGB color space.

The 'color-interpolation-filters' property specifies the color space for imaging operations performed via filter effects.

Note that 'color-interpolation-filters' has a different initial value than 'color-interpolation'. 'color-interpolation-filters' has an initial value of linearRGB, whereas 'color-interpolation' has an initial value of sRGB. Thus, in the default case, filter effects operations occur in the linearRGB color space, whereas all other color interpolations occur by default in the sRGB color space.

### 11.7.2 The 'color-rendering' property

The creator of SVG content might want to provide a hint to the implementation about how to make speed vs. quality tradeoffs as it performs color interpolation and compositing. The 'color-rendering' property provides a hint to the SVG user agent about how to optimize its color interpolation and compositing operations.

'color-rendering' takes precedence over 'color-interpolation-filters'. For example, assume 'color-rendering:optimizeSpeed' and 'color-interpolation-filters:linearRGB'. In this case, the SVG user agent should perform color operations in a way that optimizes performance, which might mean sacrificing the color interpolation precision as specified by 'color-interpolation-filters:linearRGB'.

'color-rendering'

  Value: | auto | optimizeSpeed | optimizeQuality | inherit
  Initial: | auto
  Applies to: | container elements, graphics elements and 'animateColor'
  Inherited: | yes
  Percentages: | N/A
  Media: | visual
  Animatable: | yes

auto
  Indicates that the user agent shall make appropriate tradeoffs to balance speed and quality, but quality shall be given more importance than speed.
optimizeSpeed
  Indicates that the user agent shall emphasize rendering speed over quality. For RGB display devices, this option will sometimes cause the user agent to perform color interpolation and compositing in the device RGB color space.
optimizeQuality
  Indicates that the user agent shall emphasize quality over rendering speed.

### 11.7.3 The 'shape-rendering' property

The creator of SVG content might want to provide a hint to the implementation about what tradeoffs to make as it renders vector graphics elements such as 'path' elements and basic shapes such as circles and rectangles. The 'shape-rendering' property provides these hints.

'shape-rendering'

  Value: | auto | optimizeSpeed | crispEdges | geometricPrecision | inherit
  Initial: | auto
  Applies to: | shapes
  Inherited: | yes
  Percentages: | N/A
  Media: | visual
  Animatable: | yes

auto
  Indicates that the user agent shall make appropriate tradeoffs to balance speed, crisp edges and geometric precision, but with geometric precision given more importance than speed and crisp edges.
optimizeSpeed
  Indicates that the user agent shall emphasize rendering speed over geometric precision and crisp edges. This option will sometimes cause the user agent to turn off shape anti-aliasing.
crispEdges
  Indicates that the user agent shall attempt to emphasize the contrast between clean edges of artwork over rendering speed and geometric precision. To achieve crisp edges, the user agent might turn off anti-aliasing for all lines and curves or possibly just for straight lines which are close to vertical or horizontal. Also, the user agent might adjust line positions and line widths to align edges with device pixels.
geometricPrecision
  Indicates that the user agent shall emphasize geometric precision over speed and crisp edges.

### 11.7.4 The 'text-rendering' property

The creator of SVG content might want to provide a hint to the implementation about what tradeoffs to make as it renders text. The 'text-rendering' property provides these hints.

'text-rendering'

  Value: | auto | optimizeSpeed | optimizeLegibility | geometricPrecision | inherit
  Initial: | auto
  Applies to: | 'text' elements
  Inherited: | yes
  Percentages: | N/A
  Media: | visual
  Animatable: | yes

auto
  Indicates that the user agent shall make appropriate tradeoffs to balance speed, legibility and geometric precision, but with legibility given more importance than speed and geometric precision.
optimizeSpeed
  Indicates that the user agent shall emphasize rendering speed over legibility and geometric precision. This option will sometimes cause the user agent to turn off text anti-aliasing.
optimizeLegibility
  Indicates that the user agent shall emphasize legibility over rendering speed and geometric precision. The user agent will often choose whether to apply anti-aliasing techniques, built-in font hinting or both to produce the most legible text.
geometricPrecision
  Indicates that the user agent shall emphasize geometric precision over legibility and rendering speed. This option will usually cause the user agent to suspend the use of hinting so that glyph outlines are drawn with comparable geometric precision to the rendering of path data.

### 11.7.5 The 'image-rendering' property

The creator of SVG content might want to provide a hint to the implementation about how to make speed vs. quality tradeoffs as it performs image processing. The 'image-rendering' property provides a hint to the SVG user agent about how to optimize its image rendering.:

'image-rendering'

  Value: | auto | optimizeSpeed | optimizeQuality | inherit
  Initial: | auto
  Applies to: | images
  Inherited: | yes
  Percentages: | N/A
  Media: | visual
  Animatable: | yes

auto
  Indicates that the user agent shall make appropriate tradeoffs to balance speed and quality, but quality shall be given more importance than speed. The user agent shall employ a resampling algorithm at least as good as nearest neighbor resampling, but bilinear resampling is strongly preferred. For Conforming High-Quality SVG Viewers, the user agent shall employ a resampling algorithm at least as good as bilinear resampling.
optimizeQuality
  Indicates that the user agent shall emphasize quality over rendering speed. The user agent shall employ a resampling algorithm at least as good as bilinear resampling.
optimizeSpeed
  Indicates that the user agent shall emphasize rendering speed over quality. The user agent should use a resampling algorithm which achieves the goal of fast rendering, with the requirement that the resampling algorithm shall be at least as good as nearest neighbor resampling. If performance goals can be achieved with higher quality algorithms, then the user agent should use the higher quality algorithms instead of nearest neighbor resampling.

In all cases, resampling must be done in a truecolor (e.g., 24-bit) color space even if the original data and/or the target device is indexed color.

## 11.8 Inheritance of painting properties

The values of any of the painting properties described in this chapter can be inherited from a given object's parent. Painting, however, is always done on each graphics element individually, never at the container element (e.g., a 'g') level. Thus, for the following SVG, even though the gradient fill is specified on the 'g', the gradient is simply inherited through the 'g' element down into each rectangle, each of which is rendered such that its interior is painted with the gradient.

Example Inheritance

    <?xml version="1.0" standalone="no"?>
    <!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN"
      "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
    <svg width="7cm" height="2cm" viewBox="0 0 700 200"
         xmlns="http://www.w3.org/2000/svg" version="1.1">
      <desc>Gradients apply to leaf nodes
      </desc>
      <g>
        <defs>
          <linearGradient id="MyGradient" gradientUnits="objectBoundingBox">
            <stop offset="0%" stop-color="#F60" />
            <stop offset="100%" stop-color="#FF6" />
          </linearGradient>
        </defs>
        <rect x="1" y="1" width="698" height="198"
              fill="none" stroke="blue" stroke-width="2" />
        <g fill="url(#MyGradient)" >
          <rect x="100" y="50" width="200" height="100"/>
          <rect x="400" y="50" width="200" height="100"/>
       </g>
      </g>
    </svg>

Example Inheritance

View this example as SVG (SVG-enabled browsers only)

Any painting properties defined in terms of the object's bounding box use the bounding box of the graphics element to which the operation applies. Note that text elements are defined such that any painting operations defined in terms of the object's bounding box use the bounding box of the entire 'text' element. (See the discussion of object bounding box units and text elements.)

## 11.9 Paint Attribute Module

The Paint Attribute Module defines the Paint.attrib attribute set.

Collection Name | Attributes in Collection
--- | ---
Paint.attrib | color, fill, fill-rule, stroke, stroke-dasharray, stroke-dashoffset, stroke-linecap, stroke-linejoin, stroke-miterlimit, stroke-width, color-interpolation, color-rendering

## 11.10 Basic Paint Attribute Module

The Basic Paint Attribute Module defines the Paint.attrib attribute set.

Collection Name | Attributes in Collection
--- | ---
Paint.attrib | color, fill, fill-rule, stroke, stroke-dasharray, stroke-dashoffset, stroke-linecap, stroke-linejoin, stroke-miterlimit, stroke-width, color-rendering

##
11.11 Opacity Attribute Module

The Opacity Attribute Module defines the Opacity.attrib attribute set.

Collection Name | Attributes in Collection
--- | ---
Opacity.attrib | opacity, stroke-opacity, fill-opacity

##
11.12 Graphics Attribute Module

The Graphics Attribute Module defines the Graphics.attrib attribute set.

Collection Name | Attributes in Collection
--- | ---
Graphics.attrib | display, image-rendering, pointer-events, shape-rendering, text-rendering, visibility

##
11.13 Basic Graphics Attribute Module

The Basic Graphics Attribute Module defines the Graphics.attrib attribute set.

Collection Name | Attributes in Collection
--- | ---
Graphics.attrib | display, visibility

## 11.14 Marker Module

Elements | Attributes | Content Model
--- | --- | ---
marker | Core.attrib, External.attrib, Style.attrib, Presentation.attrib, viewBox, preserveAspectRatio, refX, refY, markerUnits, markerWidth, markerHeight, orient | (Description.class | Structure.class | Shape.class | Text.class | Image.class | View.class | Conditional.class | Hyperlink.class | Script.class | Clip.class | Mask.class | Gradient.class | Pattern.class | Filter.class | Cursor.class | Font.class | ColorProfile.class | Animation.class)*

### 11.14.1 Marker Content Set

The Marker Module defines the Marker.class content set.

Content Set Name | Elements in Content Set
--- | ---
Marker.class | marker

### 11.14.2 Marker Attribute Set

The Marker Module defines the Marker.attrib attribute set.

Collection Name | Attributes in Collection
--- | ---
Marker.attrib | marker-start, marker-mid, marker-end

## 11.15 DOM interfaces

The following interfaces are defined below: SVGPaint, SVGMarkerElement.

### Interface SVGPaint

The SVGPaint interface corresponds to basic type <paint> and represents the values of properties 'fill' and 'stroke'.

IDL Definition

      interface SVGPaint : SVGColor {
        // Paint Types
        const unsigned short SVG_PAINTTYPE_UNKNOWN               = 0;
        const unsigned short SVG_PAINTTYPE_RGBCOLOR              = 1;
        const unsigned short SVG_PAINTTYPE_RGBCOLOR_ICCCOLOR     = 2;
        const unsigned short SVG_PAINTTYPE_NONE                  = 101;
        const unsigned short SVG_PAINTTYPE_CURRENTCOLOR          = 102;
        const unsigned short SVG_PAINTTYPE_URI_NONE              = 103;
        const unsigned short SVG_PAINTTYPE_URI_CURRENTCOLOR      = 104;
        const unsigned short SVG_PAINTTYPE_URI_RGBCOLOR          = 105;
        const unsigned short SVG_PAINTTYPE_URI_RGBCOLOR_ICCCOLOR = 106;
        const unsigned short SVG_PAINTTYPE_URI                   = 107;
        readonly attribute unsigned short paintType;
        readonly attribute DOMString      uri;
        void setUri ( in DOMString uri );
        void setPaint ( in unsigned short paintType, in DOMString uri, in DOMString rgbColor, in DOMString iccColor )
                        raises( SVGException );
      };

Definition group Paint Types
  Defined constants

    SVG_PAINTTYPE_UNKNOWN |  | The paint type is not one of predefined types. It is invalid to attempt to define a new value of this type or to attempt to switch an existing value to this type.
    SVG_PAINTTYPE_RGBCOLOR |  | An sRGB color has been specified without an alternative ICC color specification.
    SVG_PAINTTYPE_RGBCOLOR_ICCCOLOR |  | An sRGB color has been specified along with an alternative ICC color specification.
    SVG_PAINTTYPE_NONE |  | Corresponds to a 'none' value on a <paint> specification.
    SVG_PAINTTYPE_CURRENTCOLOR |  | Corresponds to a 'currentColor' value on a <paint> specification.
    SVG_PAINTTYPE_URI_NONE |  | A URI has been specified, along with an explicit 'none' as the backup paint method in case the URI is unavailable or invalid.
    SVG_PAINTTYPE_URI_CURRENTCOLOR |  | A URI has been specified, along with 'currentColor' as the backup paint method in case the URI is unavailable or invalid.
    SVG_PAINTTYPE_URI_RGBCOLOR |  | A URI has been specified, along with an sRGB color as the backup paint method in case the URI is unavailable or invalid.
    SVG_PAINTTYPE_URI_RGBCOLOR_ICCCOLOR |  | A URI has been specified, along with both an sRGB color and alternate ICC color as the backup paint method in case the URI is unavailable or invalid.
    SVG_PAINTTYPE_URI |  | Only a URI has been specified.

Attributes
  readonly unsigned short paintType
    The type of paint, identified by one of the constants above.
  readonly DOMString uri
    When the paintType specifies a URI, this attribute holds the URI string. When the paintType does not specify a URI, this attribute is null.
Methods
  setUri
    Sets the paintType to SVG_PAINTTYPE_URI_NONE and sets uri to the specified value.
    Parameters

      in DOMString uri |  | The URI for the desired paint server.

    No Return Value
    No Exceptions
  setPaint
    Sets the paintType as specified by the parameters. If `paintType` requires a URI, then `uri` must be non-null and a valid string; otherwise, `uri` must be null. If `paintType` requires an RGBColor, then `rgbColor` must be a valid RGBColor object; otherwise, `rgbColor` must be null. If `paintType` requires an SVGICCColor, then `iccColor` must be a valid SVGICCColor object; otherwise, `iccColor` must be null.
    Parameters

      in unsigned short paintType |  | One of the defined constants for paintType.
      in DOMString uri |  | The URI for the desired paint server, or null.
      in DOMString rgbColor |  | The specification of an sRGB color, or null.
      in DOMString iccColor |  | The specification of an ICC color, or null.

    No Return Value
    Exceptions

      SVGException |  | SVG_INVALID_VALUE_ERR: Raised if one of the parameters has an invalid value.

### Interface SVGMarkerElement

The SVGMarkerElement interface corresponds to the 'marker' element.

IDL Definition

      interface SVGMarkerElement :
                      SVGElement,
                      SVGLangSpace,
                      SVGExternalResourcesRequired,
                      SVGStylable,
                      SVGFitToViewBox {
        // Marker Unit Types
        const unsigned short SVG_MARKERUNITS_UNKNOWN        = 0;
        const unsigned short SVG_MARKERUNITS_USERSPACEONUSE = 1;
        const unsigned short SVG_MARKERUNITS_STROKEWIDTH    = 2;
        // Marker Orientation Types
        const unsigned short SVG_MARKER_ORIENT_UNKNOWN      = 0;
        const unsigned short SVG_MARKER_ORIENT_AUTO         = 1;
        const unsigned short SVG_MARKER_ORIENT_ANGLE        = 2;
        readonly attribute SVGAnimatedLength      refX;
        readonly attribute SVGAnimatedLength      refY;
        readonly attribute SVGAnimatedEnumeration markerUnits;
        readonly attribute SVGAnimatedLength      markerWidth;
        readonly attribute SVGAnimatedLength      markerHeight;
        readonly attribute SVGAnimatedEnumeration orientType;
        readonly attribute SVGAnimatedAngle      orientAngle;
        void setOrientToAuto (  );
        void setOrientToAngle ( in SVGAngle angle );
      };

Definition group Marker Unit Types
  Defined constants

    SVG_MARKERUNITS_UNKNOWN |  | The marker unit type is not one of predefined types. It is invalid to attempt to define a new value of this type or to attempt to switch an existing value to this type.
    SVG_MARKERUNITS_USERSPACEONUSE |  | The value of attribute markerUnits is 'userSpaceOnUse'.
    SVG_MARKERUNITS_STROKEWIDTH |  | The value of attribute markerUnits is 'strokeWidth'.

Definition group Marker Orientation Types
  Defined constants

    SVG_MARKER_ORIENT_UNKNOWN |  | The marker orientation is not one of predefined types. It is invalid to attempt to define a new value of this type or to attempt to switch an existing value to this type.
    SVG_MARKER_ORIENT_AUTO |  | Attribute orient has value 'auto'.
    SVG_MARKER_ORIENT_ANGLE |  | Attribute orient has an angle value.

Attributes
  readonly SVGAnimatedLength refX
    Corresponds to attribute refX on the given 'marker' element.
  readonly SVGAnimatedLength refY
    Corresponds to attribute refY on the given 'marker' element.
  readonly SVGAnimatedEnumeration markerUnits
    Corresponds to attribute markerUnits on the given 'marker' element. One of the Marker Units Types defined above.
  readonly SVGAnimatedLength markerWidth
    Corresponds to attribute markerWidth on the given 'marker' element.
  readonly SVGAnimatedLength markerHeight
    Corresponds to attribute markerHeight on the given 'marker' element.
  readonly SVGAnimatedEnumeration orientType
    Corresponds to attribute orient on the given 'marker' element. One of the Marker Orientation Types defined above.
  readonly SVGAnimatedAngle orientAngle
    Corresponds to attribute orient on the given 'marker' element. If markerUnits is SVG_MARKER_ORIENT_ANGLE, the angle value for attribute orient; otherwise, it will be set to zero.
Methods
  setOrientToAuto
    Sets the value of attribute orient to 'auto'.
    No Parameters
    No Return Value
    No Exceptions
  setOrientToAngle
    Sets the value of attribute orient to the given angle.
    Parameters

      in SVGAngle angle |  | The angle value to use for attribute orient.

    No Return Value
    No Exceptions

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